

The town of Sandpoint needs you! Whatpoint?
Sandwho? Whatwho? If the name of this friendly little coastal town doesn’t mean
anything to you yet, never fear—the website you're viewing is here to fix that.
Sandpoint, in a nutshell, is your PCs’ new hometown.
It’s the start of a brand-new campaign, one set in the equally brand-new world
of Golarion, the setting for the Pathfinder Chronicles Campaign Setting. The
adventures you are about to embark on will determine the fate of not just
Sandpoint, but the surrounding region of Varisia as well.
If you fail, your character’s friends and countrymen might well be doomed
to a new age of slavery and horror, but if you succeed, your triumphs shall be
recorded by sages and kings, your immortality assured.
They will become the latest entry into the
Pathfinder Chronicles.
For much of written history, world events followed charted
routes. Oracles and seers mapped out the future in the stars above, and their
prophecies always gave a reliable view of the ages to come.
That is until a god died a century ago. No one saw that coming, and now,
the old prophecies are failing. Oracles go mad and seers desperately try to
account for the loss of the future. While some cry out that the world is at an
end, they’ve been doing so for 100 years now. And the world’s still here. It’s
just unclear where things are going. The future of Golarion is open, ready to
receive the triumphs and failures of a new generation of heroes.
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Sandpoint Small Town Leader: Governor Kendra Deverin Sheriff: Belor Hemlock Population: 1,240 (90% human, 3% halfling, 2% dwarf, 2% elf, 1% half-elf, 1% gnome, 1% half-orc)
From the south, entrance to Sandpoint is governed by a wooden bridge,
while from the north a low stone wall gives the town a bit of
protection. Here, the Lost Coast Road passes through a stone gatehouse
that is generally watched by one or two guards—the southern bridge is
typically unattended. Aside from the occasional goblin, the citizens of
Sandpoint have traditionally had little worries about invasion or
banditry—the region simply isn’t populated enough to make theft a
lucrative business. Hanging from a bent nail at both the gatehouse and
the southern bridge is a sign and a mirror — painted on each sign is the
message: “Welcome to Sandpoint!
Please stop to see yourself as we see you!” |
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Magnimar Large City conventional (mayor); AL N
Demographics Population 16,428 Type mixed (81% human, 5% halfling, 4% dwarf, 4% elf, 3% gnome, 2% half-elf, 1% half-orc)
Authority Figures: Haldmeer Grobaras, lord-mayor; Verrine Caiteil, spokeswoman of the Council of Ushers; Lord Justice Bayl Argentine, leader of the Justice Court; Remeria Callinova, leader of the Varisian Council; Lady Vammiera Symirkova, mistress of the Gargoyles; Princess Sabriyya Kalmeralm, de facto ruler of the Bazaar of Sails
Built in the shadow of megaliths, Magnimar endlessly endeavors to surpass the overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the airs of a southern metropolis, seeking to rise above its ignoble beginnings as a refuge for Korvosan outcasts to become a beacon of culture and freedom in an unforgiving land. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes. The second largest city in Varisia, Magnimar wages an open war of coins and lies with Korvosa to the east. Both city-states vie for control over vassal communities, natural resources, and trade with the cosmopolitan south. |